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Old Oct 30, 2005, 12:58 PM // 12:58   #81
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Meh. A lot of my friends have stopped playing / play very little down from the online 20 hours / day a few weeks ago. I just bored and purchased WoW instead. I will come back when the Expansion pack comes out, since GW alone kept me playing for over 1000 hours since it's release.
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Old Oct 30, 2005, 03:12 PM // 15:12   #82
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I cant see why people dont understand this.

people stop playing guildwars because they never got interested in PvP.

Player Verses Player has nearly infinate ammounts of strategical possabilities.. so it keeps you going for a very long time.... the RPG is a brilliant way to chill out.

I think its fair enough that people will stop playing until the next expansion of whatever, but as for guildwars being dead by chapter two... well thats nonsense.

People are buying Guildwars every day... and some of those WILL get into PvP.. so by chapter two not only will there be MORE than enough to keep RPG players going for a long time, you will have vastly more people pvp'ing.

Yes, the future is very bright for guildwars....

so tbh, the people who quit are obviously not into pvp, and therfore is never going to effect my game..

I actually encourage people to quit if they get bored, by the time they come back (they will at some point) guildwars would have changed alot.
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Old Oct 30, 2005, 05:40 PM // 17:40   #83
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Quote:
Originally Posted by Snowman
Yes, the future is very bright for guildwars....

so tbh, the people who quit are obviously not into pvp, and therfore is never going to effect my game..

I actually encourage people to quit if they get bored, by the time they come back (they will at some point) guildwars would have changed alot.
I would say that it is only natural people to drop out when they get bored and when chapter 2 comes out it will all be new and exciting again...good call.

BUT it is not obvious that people don't like PvP quit. I love PvP, but it just so happens I find the PvP in GW repetious and good for a couple of bouts but thats it. More than one person who likes PvP have voiced thier opinion about the fact that PvP isn't as fun as it once was.

The game, like hundreds of games before it has a limited appeal. Does that mean it's going to go away? No Is this a bad thing? No

Since we don't pay a monthly fee, it seems to me the only thing they need is for people to keep buying the game, not so much for us GW owners to continue. While they need a population, we have already made out investment in the game as it is now. The income and expence I don't think is dependant on the number of daily users.

Now if we all decided not to buy Chapter 2, that would be a problem.

Last edited by Dax; Oct 30, 2005 at 05:43 PM // 17:43..
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Old Oct 30, 2005, 05:41 PM // 17:41   #84
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I did not want to insult any players, but I do think that GW really shines when it comes to pvp. The pve part of the game is nice, but the skill system was designed to create a challeging and fair pvp environment.

Some people think pvp is boring because you only have so many maps you can play it on. This is a little silly. Do you think most (team)sports are boring because you play it on the same sort of field, court, table, board or whatever every time? It is the cooperation and competition, in other words, the players, that make pvp interesting, not the Arena itself, though the different Arena's do sometimes offer extra tactical possibilities.

Of course, some players prefer different pvp games. Playing pvp on a high level in GW does not require extremely quick reflexes for most characters and builds. That is what I like about pvp in this game. It is a mix of strategic planning, on the fly tactics, quickness of mind and (some, not too much) skill at pressing the right buttons quickly). Some peeps love playing first persons shooters against each other. I like that, but I am bad at it, as I cannot aim, jump etc. very well and my reactions are not so quick. The PvP of GW suits me. Some people like pvp, but would rather go 1-on-1 with another player and don;t like having to rely on other team-members. Also, some people just don't like competative pvp, and I can understand that.

However, I think that many of the people that have played a lot but never got into pvp and now tire of the game are missing out on something very good. Just playing a few rounds with players that don't say a word and have no cooperative strategy in the random arena's doesn;t give you an adequate idea of how much fun pvp can be. The same is true of trying to find a group in tombs, learning that they only accept rank 3 players there for the most part and after finally finding one, quickly getting beaten by some high level guild or IWAY. And yet the same is true of joining a small guild, trying one or two balttles with 5 members and 3 henchies and losing every single one of them. And then coming onto forums like these and encountering the typical snobbery of expert pvp players ("pve players are all noobs", etc.)...

Still, being in a Guild battle with your guild friends (with TS on), trying to counter whatever the other team is bringing to bear on you really is great fun. Those battles constitute my best experiences in the game. And I wish it was easier for players to get into this very good part of the game.
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Old Oct 30, 2005, 05:51 PM // 17:51   #85
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Whether you like or dislike PvP or PvE isn't really the issue though. If ya played the game for a month got bored of it, and played something else Anet has gotten the same amount of money from you as they would someone who has still plays.

I don't PvP hardly, and I don't play that often anymore. Will I buy chapter 2...probably.
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Old Oct 30, 2005, 06:53 PM // 18:53   #86
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Quote:
Originally Posted by Navaros
I say yes, Guild Wars could be a dead game by Chapter 2 unless the devs fix the most glaring issues with the game, namely:

1. the horrible trade interface

2. not giving Ectos and Shards as quest rewards

3. the ludicrously-low worth of Sigils (what's it 25k now, what a joke!) that makes them not worth winning

4. the lack of any fame reward bonus for winning or holding the Hall of Heroes

5. most of the gold items that drop in Hall of Heroes are worthless pieces of garbage


If the devs fixed all of these issues, then more players would be around. If however, the devs continue to let these issues stagnate then the player numbers are just going to keep decreasing.
Agree, and a few things to add on the PvE side:

No gold or item rewards for missions or quests, no wonder people get run everywhere. It's not worth the time for a lousy 1000XP.

Pathetic drops in UW and FoW, increase ecto and shard drops and maybe people will group. 3 hours in FoW for garbage drops and purple items for 1.5k chests is not worth the time. Upwards of 6 hours in UW for 50 demonic remains and garbage drops is not going to keep me coming back. I've had guildies quit the game in frustration after spending 6 hours in sorrows furnace looking for a single green item and getting nothing.

Chest drops are hardly worth the money of the keys.

Most people have to farm to afford the price of the skill trainers, if A-net allowed all skills to be captured by quests and missions, maybe people would actually group and do them.

Why nerf skills weaker? Why not make other skills stronger? When a skill gets nerfed, people pretty much never use it again. Buffing other skills will keep people thinking and being creative with new builds.

Only HoH has a reward for PvP, and even then the drops have been crappy. Why not have a chest for GvG and 4x4, people need better rewards to keep their attention just not faction.

My whole gripe is about the reward system, but the game also needs more content and a storyline that's not so broken. When you do an epic quest in WoW, you will know the reward and are guaranteed something for your effort. Think about it, would you go to work for 8 hours + a day for faction and no pay check? I think not. I really enjoy the no monthly fees and still play the game a lot, but after playing both WoW and Guild Wars, the former has a lot more to offer.
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Old Oct 30, 2005, 07:07 PM // 19:07   #87
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Well i haven't read everyone replys to the OP but i personally had a few month break from guildwars and then in the last week i have come back to it and i'm enjoying it just as much as before, a lot of my friends have left the game but it just means i get to meet a load of new people which is cool with me.

Sure i do have problems getting a good group to finish the last few missions but it's always been hard to get a good group everytime.

For me guildwars is still great and the changes since i left have only made the game even better and more fun, when the nex chapter is released everyone will come back to playing again and servers willl be packed full of all the n00bs, Pros and heartless merchants that demand rediculusly high prices for everything i seem to want, but i'll still love it.
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Old Oct 30, 2005, 07:34 PM // 19:34   #88
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For PvE, the reward system is essential to keep the players playing the quest. The reward like exp bonus or gold is dull. It is better to increase the loot and make those who accomplish the mission or quest that the time they spend is worthwhile. However, increasing drop rate like ecto and shards will make fissure armor, the ultimate reward in guild wars looks cheap. This is easily corrected by designing another ultimate reward or do something more creative that can even draw those who are at high level and leave the game back. Moreover, the level caps should be increased to about lvl 30 perhaps? Storyline must grip the player's attention, keep them playing.

In short, i think sense of satisfaction is important in the game. In this game, due to the low level cap and short time to finish, for those who are hardcore MMORPG gamers, it just takes them weeks to reach the max level, somehow, there is no sense of satisfaction as it takes almost no effort at all for the players to reach the max level. The dev should think of drawing both hardcore and casual MMORPG players into the game, not just casual players only. Then for PvP, the number of maps are too little considering the fact that Guild Wars is a PvP based MMORPG. Moreover, there are so many noobs around.

Guild Wars should be designated to fill the life of any MMORPG player. Besides PvP, sometime they should implement some mini-game or similar things that allow the players to take a break from the hectic PvP. Moreover, it is suggested that when a player joins a PvP match, there should be placement implemented that place he/she with other players based on his/her amount of time spent in the game. This is to place noob with noob. After he/she achieve a certain of time spent in the game, then he/she will be placed in higher placement to join with more experience players.

I really hoped that Guild Wars will not just draw their players only whenever the expansion is released. Instead, they (the dev group) should draw ppl to play GW and keep them playing for a long, long time.

Last edited by nimloth32; Oct 31, 2005 at 07:13 AM // 07:13..
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Old Oct 30, 2005, 08:02 PM // 20:02   #89
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Sigh how I get sucked into the whole 'what they need to change' is beyond me.

...but what would make the game more rewarding and maybe keep people interested is making not everything so easily accessable. As it is (and I have complained about from the get go) you can aquire and use the highest level items early in the game (and if you read this forum you'd get the impression it's encouraged.). This is great for PvP people who want to go through the game in a short order repeatedly to aquire thier skills....but that's just it, it speeds up the game. And for the most part I'm not one who's going to play through the game multiple times in order to play PvP.

Now I know many people will say "So what, that's the way the game is supposed to be played". But it's all about attracting users to play and sometimes that means attracting people who don't fall into a certain niche.
Thats' why I'm assuming the game has both an rpg pve end and a pvp side.

If they wanted a PvP only game they could have made one very easy.

Last edited by Dax; Oct 30, 2005 at 08:08 PM // 20:08..
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Old Oct 30, 2005, 08:09 PM // 20:09   #90
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Im so sick of RP mode.. all I do now is HoH and it keeps me interested.. i dont know about you guys but this game has the best PvP ever..
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Old Oct 30, 2005, 08:33 PM // 20:33   #91
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I too am noticing the drop in players... When I started playing, LFG was spammed sooo much in towns, now more often than not I'm stuck with henchmen.

Either there's been a large drop in players, or current players are becoming more and more pvp-based, which very well may be the case, since everyone's pretty much beaten the game and are now moving on to collecting items and getting faction and Rank.
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Old Oct 30, 2005, 11:49 PM // 23:49   #92
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personally i dont think gw will die anytime soon as its got a lot going for it..... then again im not authorized to think
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Old Oct 31, 2005, 12:39 AM // 00:39   #93
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There needs to be actual REWARDS for PvE, be it a /rank or more sets of PvE armor. Give me one good reason why I should even do a bonus or any of the Titan/SF quests. Experience points? Big whooped. It doesn't take many skills to get through PvE. Well, that isn't quite the point of my arguement. The point is that giving only experience points for PvE accomplishments, is a horrible,horrible reward. Giving XP for quests might be a good thing if this was a grinding game, but it's not and I hope it never becomes one.

There should be a reason to clear out the UW/FoW. There should be a reason to beat the game and do every bonus. There should be a reward for doing GF/SF. There should be a reward for doing every quest in the game.

Obviously you can't make the rewards in the form of any thing overpowered (in combat) that can't be given to PvP characters, but their definitaly should be a reward. Give PvE a /rank or something.
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Old Oct 31, 2005, 01:07 AM // 01:07   #94
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BigTru: You mean like the green items?
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Old Oct 31, 2005, 01:47 AM // 01:47   #95
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Green items are nothing special. Maybe if the items were not sellable then yes. But any old joe who has enough money can get one. I want to see something to make pve characters unique other then skill set (which half the time is based on publicly available builds). If this was supposed to be a pvp game only (at least once you finish the missions) then there is no point to have pve.. Since there is I would like something better then 1k xp for bonus completions. I mean after level 20 it gets boring to not be able to level or get something for uniqueness. Give me something to try to get (other then armor) and I will probably be happy.
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Old Oct 31, 2005, 05:39 AM // 05:39   #96
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Quote:
Originally Posted by Numa Pompilius
BigTru: You mean like the green items?
What's so special about green items? They have a differant name... big whoop (How often are you going to be able to show if it's name?). Nothing that can't be made yourself using collector's items and item mods. The ones with unique skins are nice (like the Willcrusher and Yakslapper), but those aren't too common. They should give all green items a unique skin. Green items aren't much of a reward.
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Old Oct 31, 2005, 07:35 AM // 07:35   #97
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The rewards should be unique items earned. As the game is set up just about everything (armor and weapons) can be aquired at a relatively early stage of the game if one is so inclined.

People say they don't want the carrot on the stick, but in reality if people get all the cool stuff right away they will get bored in time.

Seeing as how levels aren't a issue, challenges should be met with suitable rewards even in PvE -something that can only be attained by completing whatever.
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Old Oct 31, 2005, 08:28 AM // 08:28   #98
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pre-searing ascalon is packed with genuinely new players asking all the same old new player questions over and over again. haven't really seen a big drop off yet. slightly less districts maybe.
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Old Oct 31, 2005, 08:32 AM // 08:32   #99
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I love hypotheticals. Is it possible that the next 9/11, Terrorists will bomb Blizzard and forever stop the online starcraft battles, dooming Koreans worldwide forever?

Yeah presearing is packed with newbs. Which is why scammers are still there. Bastards.
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Old Oct 31, 2005, 08:47 AM // 08:47   #100
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Quote:
Originally Posted by Jwh6913
I quit because there ARE other games that's just as good even though it may not be online. I've been playing serious sam 2, myst V, FFCC, etc. I may even go back to painkiller after I beat serious sam 2 since it has a halloweenish theme.

the next Rpg I plan to play is wild arms alter code F.

the point is, we only have so many hours in the day, and a set block for school or work or both. we have to work around them. it's just too hard for me to play GW then go to work, or come from work too exhausted to even think about playing Gw for hours. some other games are easier to get into when you're tired or busy. I'll come back for the chapter and the end of halloween and the thanksgiving/holidays special events in Gw.

This, guys, is called LIFE so you know what we're talking about when we say 'we have a life'.

GW isn't dead, it's playing dead right now.


Guild Wars UNLIKE WoW works well for casual gamers. I dont see what the big deal is, because you have a game you have to play it all the time? 0.o

It's not like if you leave it for a month or two you'll come back and everyone will be somehow better than you.
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